Riderville Whack-a-Mole Game

Features

  • Processing
  • Microsoft Kinect
  • Image recognition

Using the Processing creative coding environment we built a motion tracked game where attendees were able to wave arms and legs around to get all the moles. A Microsoft Kinect was used to see players and get the position of their body.  Thousands of people saw and participated with the game at  the Riderville pavilion in Regina, Saskatchewan for the 101st Grey Cup in 2013.  

Along with the Whack-a-Mole game two other experiences were created for Riderville, a realtime voting app and a hype display that would get the audience cheering in excitement.